Using Dr Dave Chaffey's approach, the digital marketing planning (DMP) has three main stages: Opportunity, Strategy and Action. He suggests that any business looking to implement a successful digital marketing strategy must structure their plan by looking at opportunity, strategy and action. This generic strategic approach often has phases of situation review, goal setting, strategy formulation, resource allocation and monitoring.
Seguramente una vez que tengas establecido la temática de tu blog y tu nicho del mercado, o tu audiencia, comenzarás a recibir invitaciones para unirte a diferentes redes de afiliación para tu público. Mientras tanto, te comparto una herramienta muy práctica Afiliado.com que te permite encontrar diferentes opciones según la temática de tu blog, por ejemplo: afiliados para viajes, música, deportes, cupones, etc.
If you want to be successful with Internet marketing, you have to be willing to learn about it. Just like with any other ventures, you need to have sufficient training. You need to research about the different product categories, pay per click advertisements, banner advertisements, video marketing, social bookmarking, forum marketing, and article marketing.
In-game advertising - In-Game advertising is defined as "inclusion of products or brands within a digital game." The game allows brands or products to place ads within their game, either in a subtle manner or in the form of an advertisement banner. There are many factors that exist in whether brands are successful in their advertising of their brand/product, these being: Type of game, technical platform, 3-D and 4-D technology, game genre, congruity of brand and game, prominence of advertising within the game. Individual factors consist of attitudes towards placement advertisements, game involvement, product involvement, flow or entertainment. The attitude towards the advertising also takes into account not only the message shown but also the attitude towards the game. Dependent of how enjoyable the game is will determine how the brand is perceived, meaning if the game isn't very enjoyable the consumer may subconsciously have a negative attitude towards the brand/product being advertised. In terms of Integrated Marketing Communication "integration of advertising in digital games into the general advertising, communication, and marketing strategy of the firm" is an important as it results in a more clarity about the brand/product and creates a larger overall effect.
According to Statistica, 76% of the U.S. population has at least one social networking profile and by 2020 the number of worldwide users of social media is expected to reach 2.95 billion (650 million of these from China alone). Of the social media platforms, Facebook is by far the most dominant - as of the end of the second quarter of 2018 Facebook had approximately 2.23 billion active users worldwide (Statistica). Mobile devices have become the dominant platform for Facebook usage - 68% of time spent on Facebook originates from mobile devices.
A facilidade de publicar conteúdo na internet está transformando o consumidor de um canal receptor para um emissor de informação. Desde a criação de fãs clubes, comunidades, elogios e reclamações, e qualquer informação antes restrita a poucos, agora é pública e interfere na opinião de outros consumidores. Aprender a interagir com estes consumidores é um dos desafios do atual profissional de marketing.
Cross-platform measurement: The number of marketing channels continues to expand, as measurement practices are growing in complexity. A cross-platform view must be used to unify audience measurement and media planning. Market researchers need to understand how the Omni-channel affects consumer's behaviour, although when advertisements are on a consumer's device this does not get measured. Significant aspects to cross-platform measurement involves de-duplication and understanding that you have reached an incremental level with another platform, rather than delivering more impressions against people that have previously been reached (Whiteside, 2016). An example is ‘ESPN and comScore partnered on Project Blueprint discovering the sports broadcaster achieved a 21% increase in unduplicated daily reach thanks to digital advertising’ (Whiteside, 2016). Television and radio industries are the electronic media, which competes with digital and other technological advertising. Yet television advertising is not directly competing with online digital advertising due to being able to cross platform with digital technology. Radio also gains power through cross platforms, in online streaming content. Television and radio continue to persuade and affect the audience, across multiple platforms (Fill, Hughes, & De Franceso, 2013).
O marketing de afiliados não é algo novo. Há centenas de anos que pessoas trabalham em modelos de comissão semelhantes, e os chamados comissionistas existem há centenas de anos. Um bom exemplo desse tipo de trabalho seriam os corretores imobiliários. Eles divulgam imóveis dentro e fora da internet, recebendo uma comissão sobre a venda daquele imóvel.